The narratives we read were had little structure to them. It was just an account of someone's experiences as they happened how they were important to the author. The tone of a narrative is much less professional, and more of a story with an argument hidden inside. This is different from the other papers we have written, because we were supposed to clearly state the point of the papers within the papers themselves. The techniques the author uses are more to appeal to the readers emotions, and less about the ethos of the author.
The purpose of I Kept Playing was to inform readers about the dangers of gaming addiction, and that it is up to the gamer to decide how much time is appropriate for themselves. This is mainly to show gamers that it is not the game creators' fault for making an addictive game, and that the gamers need to take responsibility for their actions. The audience is videogame users that play in excess, so the author is trying to get them to change their ways before they lose what they have, like in the authors case.
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